Licensed games are notorious for being hit or miss, though I’d say more often than not there’s a struggle games have to properly capture the essence of the thing they’re tied to. Nerf Legends struggles with this far more than the norm, with a pretty futuristic setting, an abundance of robots to shoot at, and “guns” that aesthetically look like Nerf launchers but in no way feel like they’re shooting darts or balls (whichever Nerf weapon you may be using). This creates a massive disconnect for me as a life-long Nerf fan, and it honestly feels like someone picked up a game in development and slapped the brand on it, not really concerning themselves with how good a match it was. If only that was all that was disappointing, it may not have been so bad. The problem is, the gameplay overall is generally terrible, with shooting that doesn’t have a great feel (and with plenty of competition on Switch shooter fans can tell the difference), far too much emphasis on first-person platforming which is a struggle to find enjoyable, and simply far too much repetition and bland play whether facing the single-player campaign or struggling to find someone to match up with online. What really stings the most is that this is a premium-priced game trying to compete with Nintendo’s own unique shooter, other well-known franchises, and even multiple free shooters like Fortnite and others which all play better than this. Though the Switch could use more FPS titles, it has enough that there’s no reason to be desperate enough to need to pick this one up.
Justin Nation, Score: