While I always love and appreciate the efforts of developers that experiment in generally unexplored experiences there’s no mistaking the risks involved with doing so. In principle Niche sounds quite interesting, a survival title where you’re tasked with guiding the actions and ideally the successful generational progress of a species. Since I was a fan of somewhat similar titles like Spore and Creatures in the past this drew me in a bit, but unfortunately with the more strategic and turn-based nature of the game instead of something with a little more action and interaction the critters you’re in control of here lack the personality and then ultimately the connection that could make the aforementioned titles pretty special. You’ll just be trying your best to leverage what you have working for you while compensating for weaknesses, either in the form of using the right members of your pack for the job (when you’re able to) or trying your best to guide the development of the species through the mutations you have some control over in successive generations. It’s an interesting idea but it will likely only appeal to hardcore fans who don’t mind the slow pace and somewhat inherent repetition of trying to survive.
Justin Nation, Score: