This is simply one of the more unusual puzzle-oriented games I’ve played in quite some time, and that’s both a good and bad thing. Making use of a variety of devices and, more critically, different sorts of light sources, I can’t say I’ve played anything quite like it. It can be fun to have periodic “Aha!” moments as you see the solution you’ve been missing that will allow you to proceed, but there are some frustrating obstacles here to enjoyment as well. Probably the most pronounced problem, though some could see it as a plus, is that it tends to be quite unclear what your ultimate goal is on any given screen. Rarely will you be trying to grab or activate everything in the first pass, more often you’ll get to a particular section and then move somewhere else, to then eventually come back to address other parts of the current stage. This makes assessing progress or knowing what you absolutely won’t be able to get a question mark and it can be aggravating at times. Throw in it periodically being difficult to tell which surfaces will go away when light is shone on them versus ones that will remain and there are some interesting ideas at play, but enough stumbles that I wouldn’t recommend it to just anyone.
Justin Nation, Score: