Among the things there are also no place for in this title: Lack of skills, and unwillingness to be patient
Too often you tend to see the term “Souls-like” get thrown around in games today for the wrong reasons. Aside from the fact that I’m not a fan of the Dark Souls series anyway (yeah, I said it, I find them to be plodding and dull), more often than not the label is thrown on games not because they’re tough in a good way, but because they’re mechanically deficient or have some other glaring control issue that you fight with more than your opponents throughout. Thankfully in the case of No Place for Bravery it would be more appropriately used, as this isn’t a game solely focused on brute force, you’ll really need to get to know your enemies and what combination of weapons and tactics are best suited to defeating them. This tends to make combat more engaging than your average slashing action game or beat-em-up, and you’ll need to learn to carefully slide in, get in a whack, and then slide out, but also being sure not to run out of stamina in the process. Now, I’m not always a fan of how they’ll position and use archers and pillars you’ll need to jump between, as that can at times feel a bit cheap, but otherwise the game’s combat is more often legit than not. If you’re up for a challenge and love swinging deadly weapons to wear down and/or kill your enemies (sometimes in a satisfyingly bloody mess) this is one to check out for sure… just be ready to work for those rewards.
Justin Nation, Score:
Nindie Choice! [8.2]