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More nerve-wracking, quick-reaction play, but more fully realizing the potential of the original concept
While it’s nice to see big ideas, thrilling action, and inspiring notions in the games we play on the Switch, that isn’t to say there isn’t room for titles that are built on simplicity. A novel concept executed well and for a budget price can be just the thing to help you unwind for a few minutes or serve as a palette cleanser between things that are more involved. The original Not Not was absolutely one such game, built on a very simple idea of making your character move in the direction specified, though that quickly got to be more complicated in a variety of ways. Now this sequel is out to do the same, just taking that concept and trying its damndest to make the most out of it.It starts out simple enough, though to be clear when you only have a limited window of time to act, it can still be a little hectic. You’ll simply be told what direction to go in, whether up, down, right, or left. If you do what you’re told you’ll be given new directions until you complete the stage, but if you make a mistake you’ll get a game over screen and have the option to continue or start over. Once you get out of the starting gate and move on, your instructions will continue to get more complicated though. You’ll begin having some telling you what direction not to move in, and then that will transition into chains of nots so you’ll need to begin processing multiple negatives, and while you’re trying to do this the clock will always be ticking so you’ll need to make your decision and commit relatively quickly. Once you’ve covered that ground, you’ll begin dealing with colors, and so on…To help extend gameplay further there are other options available, like perhaps playing head-to-head against a few friends. Looking for ways to keep your mind sharp every day? There’s a mode that will help you with that, complete with leaderboards to help motivate you. If you’re feeling like you’ve got a handle on it all you can also tackle the endless challenge mode to see how far you can go. With this version of the game they’ve essentially done everything they can with the base concept, and have taken it as far as they can go. Does that necessarily make the game better? Not if you don’t buy into the core idea behind the entire experience. However, if you’d like a way to keep your mind and reactions sharp, and don’t mind the simplicity, they’ve managed to do quite a lot with a simple idea.
Justin Nation, Score:Good [7.5]