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While the character switching can make for some relatively simple puzzle elements (one character can roll through small spaces, another can push heavy objects, another can double-jump) and there are specific circumstances where you’ll want to use their specific guns, you’ll probably settle into a preferred character most of the time. Since you’re unable to shoot diagonally lining up to take out some enemies will take some timing to avoid their fire and take them out but this works reasonably well. Boss battles don’t typically take too much effort to sort out, you’ll need to be mindful of their attacks but generally you just need to keep firing to chew through their health rather than needing to be precise. For the most part this all works out fine but there’s also quite a bit of tedium along the way. The biggest issue is probably just that everything feels pretty safe and familiar, aside from the general repetition with in the game itself on a system crowded with shooters of all types this just feels a bit lacking in personality. The fact that it perpetually feels like you’re needing to backtrack to get to a spot you couldn’t before or may have missed, and this simply takes a bit of time, doesn’t help. The platforming and shooting is just challenging enough that you can’t phone it in but not engaging enough that you’re on the edge of your seat. If you’re looking for a decent run and gun experience with a hint of puzzling thrown in Omega Strike isn’t a bad option, just don’t expect many surprises along the way. It has no major flaws to speak of, is designed reasonably well, and puts up a bit of a challenge in spots, especially when save points get a bit spread out. There are definitely more ambitious titles already on the eShop but in a pinch this makes for some decent variety, especially if you are looking for something a bit old school.
Justin Nation, Score:Fair [6.5]