I’ve tended to be pretty clear in my distaste for pure visual novels and their lack of interactivity, and when I started this title I had some concerns it was headed in that direction with quite a bit of (often clever) dialogue to get it rolling. Thankfully, while it has a focus on story-telling and character interactions this plays out more like the love child of a visual novel and a classic adventure title, borrowing elements from both and trying to make the most of it. The adventure elements have been stripped down and streamlined, for sure, but that makes it a more frustration-free affair, leaving you unconcerned with obtuse puzzles or mucking around with 10 different combinations of items in your inventory in the hopes you’ll land where the developers wanted you to. On the story-telling side both the main characters and the interesting “people” they encounter and need to work with (and against) provide for a fair amount of humor which can also be at least partially directed by your choices along the way. While the whole affair only lasts a few hours there’s enough quirk and charm here to at least entertain with a taste of something just a bit different, which is always refreshing.
Justin Nation, Score: