With the premise of you working to solve crimes in a virtual dreamspace, mixing elements of a classic point-and-click adventure with some smart detective work, Oniria Crimes is certainly different. Perhaps it’s a given that with the environment not being tethered strictly in reality the story has some room to be a bit unusual, which is a good thing. I also found the putting together of evidence to try to deduce the perpetrators of the crimes to be engaging and pretty uncommon among the many games I’ve played on the system. My biggest issue with the overall experience, though, is the amount of time spent in the least rewarding aspect of the game which is in the collection of said evidence. Classic adventures that make you hunt through many screens to find the bits and pieces you need are always annoying but this moves in the opposite direction, with you generally staying in a small space but pretty well checking out every object in the room since they each could have the vital clues you’re looking for. This makes for a somewhat uneven experience in many ways, and enjoyment will be a matter of whether the positives outweigh what I’d consider the drudgery at times.
Justin Nation, Score: