In theory surviving with limited resources in an environment full of threats where you’re not sure where any given turn may lead you can be exciting. There are titles like the Dark Descent series and others where the formula works, building up tension and leaving you defenseless so you have no choice but to run and try to avoid detection. In the case of Otherworldly this has all been watered down to the point where there’s not much left but pop-up scares when you run into a variety of pretty unintimidating models, hoping to somehow lose them without running into something else, hoping to find matches and lockpicks to help you survive longer, and then typically dying. I suppose if you like a sudden jolt from running into something and it audibly screeching at you maybe this could stay fun, but otherwise I don’t imagine most people would give it more than a few run throughs before giving up from overall boredom.
Justin Nation, Score: