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In many regards even though it has a very modern look its gameplay execution reminds me most of old 8-bit action / platformers with awkward and stilted controls mixing with level design that is in desperate need of tuning and rebalancing. I think it’s the irregular damage amounts you take that compound my irritation. Rather simply having you take damage of 1 from all threats they’ve gone back in and made variable tweaks so that your health gauge doesn’t mean very much at a quick glance, to know what you can survive from where you are in the level you’d need to pull out a conversion chart. None of this is to say that the game is impossible to beat, just that the process of doing so too often feels like a manufactured ordeal where your tools for being effective are deliberately compromised.
Justin Nation, Score:Fair [6.2]