Undoubtedly unique from a visual design standpoint, there’s some appeal here but it’s lost in confusing gameplay
This is one of those titles that I was hoping would turn around my first impressions I had of it at PAX East. You have to understand, playing games in a loud and crowded environment like that, on the clock, unable to hear much, and typically given little direction can be a challenge when you’re time limited. It looked really cool but I couldn’t really “get” the point of it. Sadly, now having played the release version for a bit, I can’t say my feelings have changed a great deal. You move around, inspecting and turning everything over in the hopes of finding clues or coins, solve puzzles in order to progress, and then can go into rifts to other areas, some of which will have enemies converging on you that you’ll be able to very weakly shoot at… but apparently doing too much of that will also then be a problem. If you give it some time and a number of runs I don’t doubt you’d pick up enough understanding to keep pushing further and finding more success, but I’m also not seeing a great deal of reward for the effort. It may have some appeal to the right oddball crowd, but from a more mainstream perspective there’s not enough juice coming from the tough squeeze you’ll need to get this train moving in the right direction.
Justin Nation, Score: