Nothing puts a damper on a game like crash issues, but even without that this family-friendly platformer comes up short…
Just immediately getting to the biggest current issue with the game, as you can see in the video I did for it I had two crashes in approximately 20-ish minutes of play. Not good. I have no doubt that the developers will figure out the issue and get it resolved though, so we’ll move on to the review itself since stability isn’t the only issue. Truly reminding me most of the classic 90s collect-a-thons more than most throwbacks I’ve played of late, this is a platformer featuring 4 different characters who each have their own key abilities to help you grab everything you can in each stage. While the environments you’ll be exploring look pretty big when they’re introduced, the fact that they’re pretty heavily segmented shatters that illusion a bit. There’s definitely a very family-friendly vibe to everything as the characters are quite cartoony and friendly, the play tends to be straight-forward, and the challenges generally trend towards the simpler side. If you’ve got a younger gamer you’ll want to know that co-op is also an option for providing assistance. The problem though? Outside of it being easier there’s just a generic blandness to the level designs, and as most areas feature stuff you’ll need to grab as each character it gets a bit repetitive. Mechanically the controls could be a bit tighter, there’s a minor looseness to them that you can compensate for but is noticeable, but my main complaint with the controls is the lack of an option to simply cycle through characters at will since that could have made for better puzzles and not required you going back to a mailbox repeatedly to get to everyone. For younger gamers it may have merits but on the whole there are far better platforming options, even ignoring the launch stability issues.
Justin Nation, Score: