While it has a distinctive look, some thoughtful features, and some slightly different takes on action, it just comes out “OK” overall
In many ways the name Papertris is a bit deceiving, in that only half of the name really applies… and that’s the novel papercraft look the pieces in the game have. As for the kinship the rest of the name has with a certain hall-of-fame puzzler that captured the world at one time, there’s not much it has in common. Based on the style of play it seems Papolumns would have been a better match, given the fact that you only have 3-block vertical columns to work with in the game and no tetrominoes. You’ll simply be able to cycle through the position of colors and the goal is to get color matches and set up chains when possible, throwing in a number of special blocks with their own effects that are sometimes helpful for getting out of a jam. Endless mode is honestly a bit of a yawn if you’re a more seasoned puzzle game player, as it simply takes far too long to get a head of steam and feel remotely challenging. You can set yourself up to boost your score certainly, but it’s pretty dull. The appropriately-named Challenge mode is far more intriguing, putting you through the paces to complete specific objectives within a time limit and requiring a bit more careful contemplation to be successful, ramping up in difficulty more quickly. Beyond that the inclusion of a colorblind mode, a dark mode, and a 2-player mode that’s serviceable are nice, but while this has its own style on the whole it’s hard to get enthusiastic about.
Justin Nation, Score: