While it has the story and trappings of ancient Egypt to try to dress it up this is still just a decent-ish puzzler
When contemplating a review on something it’s always far easier to write something up when you feel strongly about it, whether positive or negative. The challenge gets to be where you just view a game experience as “fine” in a benign way, and that’s about where I landed with Path of Ra. I actually really liked the game’s opening, doing some nice work to get the game’s Egyptian afterlife vibe, but from there for me it’s just a good puzzler. Having seen a few of this variant on the Switch, where you’ll need to rearrange rooms to allow your character to open the exit door and escape, I may simply be a bit jaded though. Perhaps it’s a bit of a big ask to try to somehow elevate this sort of play, especially since I can’t say any of its competitors really do anything more compelling, but while it has no glaring faults it’s also difficult to get excited about. A good puzzler if you’re a fan of this style, but outside of a cool theme really nothing more.
Justin Nation, Score: