Side-scrolling slasher/brawlers have been around for eons and just as it has always been, though there are those that somehow manage to make the inherently repetitive combat in the game engaging many fail at this task. Paw Paw Paw tries its best by throwing a few different classes at the problem, providing some means of variety and finding something that can suit any given player, but unfortunately there’s simply not enough variety in your attacks to keep it from getting repetitive in a hurry… and what action there is tends to be pretty dull to boot. Your best bet is to try to use the environment to your advantage, luring your enemies into traps without yourself falling prey to them, but aside from that it has a very button-mashy without much room for technique. Granted, to a degree all games in this genre have their struggles with this sort of inherent repetition, just more of Paw Paw Paw’s competitors have put in the effort to compensate better to overcome that issue, making it feel too generic and dull.
Justin Nation, Score: