While I’m thrilled that the classic point-and-click adventure has made a roaring comeback in this generation, in particular the implementation of controls when you’re not making use of a mouse has stood out as a visible challenge for developers. Pendula Swing, in principle, has an interesting start of a premise with your character who has lost quite a bit in life and trying to cope in an unusual world reminiscent of the Roaring 20s but with a bunch of fantasy beings of all sorts instead of only humans. Where it stumbles, and unfortunately it does so in a pretty crippling way, is in the implementation of the controls. Movement is a bit awkward in feel but the killer issue is that highlighting people or things to interact with is a horrible mess. Other games have opted for using the triggers or a dedicated button for letting you see or cycle through anything you can interact to try to cope with this problem in a constructive way but unfortunately here you’ll find yourself moving back and forth or in circles just to get the highlight to show up and then hope you can stop before it disappears. There’s promise here but this technical issue is a tough one to overlook due to the frustrations it causes regularly.
Justin Nation, Score: