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Having been a huge fan of the Picross series as well as a number of its competitors I’ve come to be pretty excited by titles in the space offering up a new take of some kind. In concept Adventure is a solid idea, take the now-familiar puzzling gameplay and mix it up with a wacky-ish story complete with some RPG progression. In practice, while I appreciate the effort to go the extra mile to do something different (complete with a fine sense of humor, mind you) for me the puzzles themselves when paired with the quality of life around the interface are what holds it back. Having played several takes on how to mechanically make the interface more helpful and intuitive I’ve just gotten accustomed to a few different way things are done to make the experience more efficient while also making it more challenging. Working in only one color (in this case that is part of the hook of the villain, which is silly and I appreciate it, but it does make things more dull) and just the overall flow of things works fine but if you’re been shopping around it unfortunately just feels dated overall. Still, if you’ve been feeling like you want some connective tissue to bring the experience together rather than just solve random puzzles this is a nice change of pace.
Justin Nation, Score:Good [7.2]