An interesting but challenging primary mechanic for movement makes this adventure feel unique but also picky
With indie games you never quite know what to expect, so I do always appreciate games that simply look and feel a bit different than what you’ve seen before. Pid is one such title, though at first I wasn’t quite sure of what to make of it. Initially playing more like a slow-paced traditional platformer it then pretty quickly shifted to you trying to control and use forces that will push you around in different directions to grab stars and meet your goals. That’s where the game’s challenge, and sometimes frustration, lies for sure. You’ll be able to throw crystals on the ground that project some force that you can use to get around, concerning yourself with avoiding spikes and trying your best to grab stars along the way, sometimes in little secret pockets hidden in the stage. There’s some quirk, for sure, when it comes to precision in getting your crystals down in just the right spot, and that can lead to repeated deaths where you feel like you were just on the edge of success, but I suppose that adds to the challenge, just sometimes it can feel like you’re getting bogged down in the minutia of even minor flaws execution even when you clearly have the right idea. If you’re the patient type and have an interest in action puzzlers that have their own feel and flow this may be a good fit.
Justin Nation, Score: