Over encumbered by some pretty serious problems at launch, Pine stumbles hard out of the gate
There’s no doubt that when it was shown briefly in an Indie-focused Direct Pine got the attention of a ton of people. With its unique look and what appeared to be perhaps some Zelda-ish adventure DNA, what wasn’t there to like? Unfortunately, somewhat like trailers that do a good job of teasing interest while omitting the landmines in the actual movie, the finished (that may be too strong a word) product here just doesn’t work so well. The most glaring issues are technical and general user experience ones. I’ll give credit, a Day 1 patch helped to sand down some rough visual edges and improve things but load times are still pretty miserable and the pop-in of in-game objects is impossible to miss… and at times it happens practically right in front of you. Even getting away from the technical side though elements like the many factions you’ll need to contend with often feel like length extenders to impede progress more than meaningful additions that make for a better experience. Whether you can choose to overlook its problems or if a later patch tightens things up there’s an adventure here that does things differently, no doubt, but with so many better experiences out there it’s hard to get behind this one.
Justin Nation, Score: