There’s certainly something to be said for games going out on a limb and trying out ideas and systems that are different, however in the case of Please the Gods I’m not sure how well it works out. Combining survival elements where you’ll need to concern yourself with resources, turn-based combat, and a dose of strategy, the experience has quite a bit going on. That said, whether much of it is sufficiently explained to aid in making your early playthroughs more encouraging than frustrating is a different matter. The combat mechanics where you’ll roll the dice and then need to make decisions on which of your attack and defense options to work with is interesting. Using strategy to try to mitigate risk or capitalize on opportunities, depending on which way the RNG winds may be blowing, is interesting but after a short while it also tends to get a bit tedious since the on-screen action is pretty static and too often reminiscent of generations gone by. If you’re itching for a different take on things and don’t mind the plodding pace it may be worth a look but otherwise you’ll likely be best steering clear.
Justin Nation, Score: