Thar be potential in this multiplayer arcade action game, but without players it can’t thrive…
I remember a few years ago hearing about a really cool/great multiplayer game that featured multiple avenues to victory and was thus quite a challenge worthy of taking on with friends or randoms online. I was skeptical whether it would get enough support in terms of players but during my time in that window of a week or so I was able to get into many memorable tug-of-war scraps. To date with Plunder Panic, unfortunately, that hasn’t been my experience, so playing against the AI has been my only option the vast majority of the time and it tends to be painful. I think there may be more to my issues with the game than just finding people to play with and against (even with it trying to get people cross-platform, unfortunately) though when compared with the title’s obvious inspiration. In particular, the rowboat at the bottom, taking the place of the snail path to victory in KQB, I consistently found frustrating because it was so easy to miss until it was too late. In terms of design the snail being in the middle of the screen I think made a big difference, along the bottom it is much easier to get engrossed in your task of the moment and let that slide. I think I’d be more positive overall if this did more to break away from the mold, but so many elements are repurposed (just generally with new theming), I’d have concerns with whether this will be able to create new fans of the genre or tear away enough KQB fans to sustain it at all.
Justin Nation, Score: