As a “vintage gamer” who remembers playing Pong and many variants of it, whether at home or at friends’ houses, this was a title that got my attention when it was announced. With a sort of goofy stab at turning the classic electronic tennis game into an RPG there seemed to be ample opportunity for what could at least be a fun and nostalgic romp of sorts, both celebrating and poking fun at classic video game tropes from over the years. To a certain degree Quest does this, and in the early going while it still feels fresh it can even be a bit of fun, but at some point the repetition of the game’s “combat” begins to grate on you. Of course in a PONG quest the battles take place on the digital battlefield as you play the classic game against your foe and try to wear them down until you’re victorious. In the interests of there being at least some variety, to the game’s credit there are a pretty wide variety of ball types you can use as well as RPG-style character progression that will allow you to upgrade your character and make some choices about how you want to play. The problem is that at some point no matter what you’ve chosen or even which power-ups you decide to use you end up spending far too much time stuck in battles where you’re just continually doing the same thing. For an added personal quibble, having played a fair amount of Pong and Pong-like games in my life, I was also let down a bit by the lack of nuance when it comes to trying to put English on the ball. Most of the time I missed the ball it was because I continued to try to move while hitting it or try to hit it at different positions on my paddle in the hopes to at least make things more interesting. Unfortunately, though there may be some mild effect to this it is minimal, ultimately making even the Pong itself more lackluster than it may have needed to be. Combine this all and it’s a good novelty laugh for older gamers but lacks the depth to really be something more than that. Perhaps if the game had tried to pull in more nods or styles of play from other Atari classics from the era (granted, taking away the Pong focus) to keep things consistently fresh it could have been a bigger success but as it is at best it's a novelty that loses its luster too quickly.
Justin Nation, Score: