In terms of its characters and overall construction there are some things to appreciate with Potata. While perhaps not terribly inspired or original its periodic puzzles and platforming are at least enjoyable. What really holds it back for me though is the sluggishness of the controls and jumping specifically. Whether by choice, tied to animations in some way, or whatever if I’m playing a platforming game at the core I want precise and crisp action with the jumps or my enjoyment goes down in a hurry. While you can undoubtedly get over it and find success regardless since there are so many platforming titles out there, including those that are budget-friendly, that get it more right than this I’m not going to ignore that fact. While I like its overall look and spunky spirit the action itself just doesn’t quite get up to the right standard for me.
Justin Nation, Score: