Concocting cure-alls and making friends is the name of the game in Moonbury
Life-sim-styled RPGs have really come into their own in this generation, of course lead by the likes of Stardew Valley and more classic series like Harvest Moon and others. Potion Permit tries to at least differentiate itself a tad by dropping the straight-up farming mechanic and replacing it with you sort of being the local apothecary. The result, in general, is a pleasant one, but that isn’t to say it doesn’t get bogged down by some unfortunate issues. On the plus side, the social aspects of the game seem to be well thought out, and placing somewhat of a premium on ease of play. This can cut both ways since you lose the “charm” of discovering what different things people prefer as gifts, but you also waste far less time and materials (or waiting to find the answer in a guide). Also, with the help of your trusty canine companion you’ll be able to reliably find just about anyone out and about where they are, rather than needing to familiarize yourself with their typical daily routines and haunts. I do appreciate the attempt to make key tasks into small mini games, but I also wish that they had more depth and interest to them to keep them feeling fresher for far longer than simply a necessary checkmark to put on your list. Throw in some assorted performance hiccups and buggy quirks and you can certainly see the potential here, it just doesn’t quite feel like the formula has been perfected well enough for it to stand shoulder to shoulder with its more polished competition.
Justin Nation, Score: