If you’re looking for that tension in the pit of your stomach as you peek around the next corner, and don’t mind some warts, this delivers
Indie horror games have been a bit all over the place, ranging from what amount to walking simulators with jump scares to experiences that feel a bit more artsy and bizarre, but on occasion they can deliver at least decent play. Project Nightmares, though by no means perfect, I’ll at least give credit for being a bit different. The premise, that you’re being put into a sort of dream space and trying to discover the secrets of a creepy cursed doll, allows for some latitude to change things up each run you take, so while you do learn patterns and key details for being effective every time you fail you aren’t simply going to be able to muscle memory your way through things. The use of the candle for illumination certainly makes for a creepy atmosphere, with things falling nearby or sounds feeling like they’re happening just outside of your view, and then the feeling of dread when you realize the one you’re using is on its last legs and you haven’t found any additional ones next… knowing that lights out will mean your run will come to an abrupt and somewhat violent end. I do have some thoughts though, and first is the fact that you’re unable to adjust the brightness which should always be a no no for games in the dark since depending on your room and TV or monitor you may not really be able to enjoy the game very well. The other is that when things like the fact that your candle can be abruptly blown out happen you aren’t give much time or proper direction on what you need to do, meaning you may lose a run (or a few) simply trying to understand what you’re supposed to be doing. Still, as indie horror experiences on Switch go, this is at least one that shows promise and delivers reasonably well.
Justin Nation, Score: