Can a puzzler with vaguely familiar play, colorful looks, and a dose of cuteness cut it against the competition?
This has got to be one of the more unusual arcade puzzlers that I’ve played on the Switch, and though I didn’t walk away with a great impression with it I can’t help but feel like with more care and refinement it could have been better. One issue you run into pretty quickly is simply that the game’s rules are never really defined for you. Thrown into play pretty quickly while it looks like it would be a traditional Match-3, instead the focus is on making any line or cluster of 4 of the same color you can, which will then remove those pieces, etc. As you’d expect, chains are ideally what you’re shooting for, and you’ll pretty quickly get used to your pretty free-form ability to move pieces around the board quickly to suit your strategic needs. You’ll then slowly power-up additional abilities you have that can be used for offensive or defensive purposes, helping you survive waves of enemies and eventually a boss. As you complete each run you’ll then be able to invest your winnings in upgrades to add new abilities, enhance your current ones, and make tweaks to your character to help be more effective the next time. In principle it’s all fine, but in execution it’s a bit of a sloppy mess. Power-ups mostly end up simply being things you use once they’re available, not really feeling like they generally have or need a strategy for use, and the upgrade system can outright feel broken when you’re capable of unlocking so much after even your first run. In the end it all just feels a bit too generic and quite a bit too loose with some of its design choices, making it tough for it to make a dent in some of its more polished competitors.
Justin Nation, Score: