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The premise in the game is that your character is going to die… like today. It seems that Death doesn’t have a set timetable for that though so he encourages you to try to get home so you can die in your pajamas as is apparently your want. The problem? There’s a crap-ton of stuff in the way of that dream and before you ever get there you’re going to die… a lot. What follows is generally a series of moments where you’ll “discover” a wide variety of admittedly ridiculous and often humorous means of death. In order to progress the trick really becomes a matter of pure memorization as you keep track of the specific space that light will fall on you if you don’t dodge or that shark will jump out of a small random puddle to chomp down on you. On the whole this really covers the core experience and I’d consider that to be a love it or hate it proposition. If you don’t mind cheap deaths and will continue to find the many forms it takes amusing as you try to trip through the veritable minefield in every segment between checkpoints this may work for you. However, if after a while you think your patience may run thin as you can’t quite memorize where you need to stand or jump or dodge out of the way at a given moment it will likely grate on your nerves instead.
Justin Nation, Score:Fair [6.0]