While this statement may inspire some eye-rolling for some people out there as a life-long gamer I deeply appreciate attempts to expand inclusiveness in video games. By this point western gamers are generally quite well-steeped in the mythology of the Roman, Greek, and Egyptian persuasions, with the gods of those pantheons providing a great foundation for many narratives. In the case of Raji I’m happy to see a completely different set of fresh deities and stories of legend coming from ancient India, and with representative architecture and musical accompaniment as well. The result is a pretty rich and unique storytelling experience that’s worthy of attention. Thankfully the gameplay also, in general, has a fresh feel with the very nimble Raji on a quest to save her brother which features quite a number of well-implemented traversal moves and plenty of options to keep combat interesting. Where it unfortunately falters noticeably is in maintaining its pacing, with combat often feeling over-encumbered and sluggish when too many enemies are on-screen. Granted, the varied moves and weapon options help to compensate for this since it makes for engaging and varied combat, but it feels like though the Switch didn’t need to skimp too much on the beauty of the visuals a price was paid in speed. While it’s over a bit quickly the rish storytelling and culture of Raji still make it a stand out worth giving a look.
Justin Nation, Score: