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Coming back to the Switch with its high-speed futuristic racing that features some truly rollercoaster-like tracks, Redout 2 is quick to make an intense impression. You won’t just jump into this game and find success, learning the tracks and coming to grips with how to utilize every trick you have at your disposal to stay off the walls, stay on the track (beware catching air!), and eke out every advantage you can against your opponents is key. What makes it a bit rougher a ride is that though the game does an adequate base level job of getting you up to speed with the controls and fundamentals, in its Career mode it comes up short in trying to help explain critical concepts for success, in particular in the boosting training. Even after repeated attempts where each time I was better at navigating the track I came up quite short of the point targets I needed to progress and the game provided zero guidance on what I was doing wrong. Whether the point thresholds were set too high, the game is just doing an abysmal job of explaining specifically what goes into the scoring and how to get points most effectively, or possibly both this gets new racers off to a needlessly terrible start. Hitting the circuits against the CPU AI doesn’t make things any easier, as until you are really confident that you know the layout and nuances of any given track you’ll struggle a bit since it’s all coming at you so quickly. This is absolutely a racing experience that will take some time and dedication to get your arms around, complicated a bit by what often feels like a somewhat overcomplicated control scheme that has you constantly worrying over your right stick, almost as much as your left. If all of that sounds like something you’re ready to sink your teeth into, great, but for more casual racers this is more likely to result in a number of frustrations.
Justin Nation, Score:Fair [6.2]