Conceptually Regions of Ruin has the elements of what could be a rewarding and deep mix of RPG and city building mechanics. Unfortunately, the linchpin for your success is going around to collect resources which will require you battling it out with a variety of enemies as you explore. That’s where things begin to fall apart a bit, or at least get aggravating and repetitive. Combat has a small degree of tactics to it as you’ll need to get comfortable with when to block, dodge, counter, or attack, but in a variety of situations you feel extremely ill-suited to success. The conversion over from the PC space that it seems more intended for is also bumpy, with a fair number of interfaces that are confusing, clunky, and poorly explained even for vital things like moving between locations. The experience just feels incomplete or in need of some serious patching before it can hope to meet its promise. There’s something to enjoy here if you’re determined but the obstacles to enjoyment are aggravating.
Justin Nation, Score: