To this point when I reflect on the best roguelike shooters I’ve played on Switch the tendency is to be reminded of long and satisfying runs that can easily hit the hour mark. While that can make for deep and satisfying play, it’s not always practical, especially when you’re playing on the go. Moving in a bit of a different direction, Revita at least makes some attempts to keep the average run at a more compact and practical time frame… in many ways giving it more of an “arcade-like” feel than many of its brethren. That, of course, is even if you can manage to get very far at all. With less time padding your run that means less opportunity to upgrade, and in full-tilt risk and reward mode Revita can be positively brutal on some runs when you decide to roll the dice and risk a serious chunk of your health in the hopes of something good and to have it then come up short. Such is the appeal and the curse of the roguelike mentality, but if you put in the time and build up your core skills for dodging fire and healing yourself, Revita will throw in some upgrades and equipment to help make it worth your investment. One word of advice, if you initially find some of the control scheme options to be a bit awkward (I did), be sure to remap them to something more comfortable and practical. Not every game allows for this, and I’m generally more pleased that the option is available to you than let down that it may feel necessary. If you’ve been looking for a challenge that fits more easily into breaks and downtime rather than demanding a more substantial time commitment, Revita should help you fill those gaps.
Justin Nation, Score: