While old-school gamers like me may remember the name, perhaps there was a reason I didn’t remember much else…
The classic FPS era saw a ton of DOOM clones and wannabe success stories pop up as soon as id’s masterpiece broke into the scene, though most of them have been forgotten to time. The name Rise of the Triad absolutely rang a bell for me when this edition was announced, though unlike games like Hexen, Duke Nukem, Shadow Warrior, or even the more off-beat Redneck Rampage I couldn’t really remember anything about it. After an hour or so of play at least now my lack of recollection makes some sense, as on the whole compared to its contemporaries that went for humor, novelty, some other angle to differentiate themselves for the most part Triad now feels middling at absolute best. Perhaps people were pulled in by its slightly more gory kill animations (for their time), or by what I’m sure were more ambitious stage designs with moving platforms for you to try to negotiate for extra power-ups and secrets, but while some games can retain a classic feeling of relevance this struggles to do so. As a time capsule it’s at least interesting to see in order to better understand the landscape of the genre at the time, but outside of that it doesn’t feel worthwhile to sink time into.
Justin Nation, Score: