This somewhat odd puzzle action game takes a swing on doing something different, but mostly feels like a miss
When you create a game that simply does things its own unique way, I’d say more often than not it would be wise to at least give the player some notion of how it works to start out. The initial bewilderment I felt loading this up was the main thing that stuck with me as I was running it through the paces. Your goal will be to very carefully navigate each level, as the number of enemies you kill is kept track of, allowing you to clear any numbered blocks or impediments that are lower than that kill count. The challenge, then, is to know how many you’ll want or need to kill in order to be able to stay on the optimum course or at least finish out the stage. The tactics you’ll need to use are pretty straightforward once you understand the rules, you’ll need to sometimes very carefully move around, especially if you’d like to grab bonus elements by working out one of the more complex puzzles. While I appreciate new ideas, this one sort of fizzled out quickly for me, and my initial confusion was also a bit of a disappointment.
Justin Nation, Score: