While it provides an interesting method of working on civil planning, there are more efficient and engaging experiences like this out there
There’s nothing quite like a bit of simulated urban planning, and while Road Builder will just have you focused on a pretty small subset of what larger-scoped games encompass, trying to manage the flow of traffic is at least a sensible thing to focus on. You’ll be tasked with primarily designing intersections and other sorts of crossings, working to keep in mind all of your incoming flow and outgoing points, and then trying to make everything as efficient as possible to maximize the cars that are able to move through it in a limited amount of time. The tutorial does try to be helpful, and generally does a good job, but one of the things that struck me was at times how constrained I felt by the options provided, especially since your resources are typically pretty limited. That makes it play a bit more as a puzzle game than a sim, and while that may be just what some folks are looking for I prefer a little more latitude to do something more interesting, rather than feeling like I’m trying to implement one of a limited number of rote solutions. It doesn’t make for a bad experience but I’d tend to point to a more streamlined and interesting variation on this idea named Mini Motorways before I tackled this one that isn’t quite in that same league.
Justin Nation, Score: