Though I consider the concept of giving a delayed payoff for a slow burn type of game a big risk, I’ve learned to give indie games, in particular, a fair deal of latitude. Not everything has to have a clear reward within the first hour, and some games that ultimately end up being pretty great simply take time to get developed and demonstrate what makes them worthwhile. I was rooting for Road to Guangdong as that sort of title, one that would reward your patience with some sort of rich story of family. Considering the pretty glacial pace and requirement of pretty slowly driving across the country, and trying to keep an old car running without blowing your budget, in search of inspiration and new recipes for your restaurant with your grandmother along for the ride, I expected something truly revelatory or at least deeply touching. Sadly, much like you meandering somewhat aimlessly across the country the game itself feels like it’s in too great of need for maintenance and assistance to run and you quickly consider moving on to something a bit more reliable… or at least fun in some way.
Justin Nation, Score: