Hoo boy, there are some games that come to Switch that obviously have mobile roots in their design and make you question why they’ve come to a dedicated gaming platform, at least without having made some revisions to their gameplay to up the ante. As you may have guessed, Robo Wars is one of those titles I’d put in those crosshairs as whether you play it solo or against someone there’s really very little here to call compelling play, mainly because the experience has been watered down to the point of making everything dull. You’ll be pitted in an arena against another bot and by maneuvering around, using your jetpack carefully, trying to grab power-ups when they’re available, and trying to shoot in their direction enough you can succeed. I say “in their direction” because the most bizarre element of the control here is that you’re unable to aim, you’ll be relying on the computer auto-aiming at your enemy for you, completely nullifying much strategy or skill since you’re unable to lead your target, unable to shoot hazards near where they’re about to land as a for instance, and the result is just two robots jumping around and not doing a great job of hitting each other. Worse, a crate system and multiple forms of currency being used with a choice of timed unlocks or “paying now” with your in-game gold destroys any illusion that this isn’t intended to be a mobile game, all coming together to render this as a poor option on Switch.
Justin Nation, Score: