Roguelike deckbuilding games have been quite the rage for the past few years, but not everything in the space strategy space has adhered to that hot trend. Going with a more traditional setup that feels like an RPG in many ways that’s been stripped of everything but turn-based combat, party management, and the ability to refine your crew, Rogue Lords has both a classic flavor and a bit of innovative spice that makes it dance on the gaming palate. First, there’s no question that the roster of team members you’ll work with, (though most need to be unlocked) is formidable and a bit of fun to begin with. Second, the game’s art style makes the most of this stylish and generally violent bunch, featuring some great animations in particular. Last, and most critically, it’s the ability to draw upon the powers of the Devil himself (or, in this case, I suppose it’s yourself) to skew battles and outcomes in your favor. Though the game is unquestionably quite challenging it is discovering how best to harness this power, in particular, that tends to make all the difference in you carving out successes for yourself. While perhaps the degree of difficulty may make it intimidating there’s no question that this is a well composed and pretty daring package well worth a look for any strategy fan.
Justin Nation, Score:
Nindie Choice! [8.1]