While we’re to the point where there are quite a number of roguelike deckbuilders on the Switch, it’s nice to see that newcomers to the space like Roguebook have still tried to keep introducing new elements to the mix. With its overworld set up in a hex-based grid, with the majority of it hidden from you, careful and smart exploration play a definite role in your success… and as always a bit of luck can’t hurt either. Using a variety of types of inks you find along the way you’ll have the ability to reveal hidden parts of the map, with the hopes of finding currency or some other special tiles to help yourself out… though new opportunities for combat are often necessary to help battle harden your crew with new cards before trying to tackle the area boss. One definite complaint is with the current font choice and size that fail to be terribly legible if you prefer handheld play, my hope is that could be addressed with a patch, but given the text being tied in many cases to art on the cards themselves it may not be able to happen, or at least any time soon. Among its peers in the space it lands roughly in the middle overall, showing merit with some elements that change up the basic formula, but also falling short of distinguishing itself in a way that places it with its betters at the top.
Justin Nation, Score: