Ever since the original title in the series way back in the day I’ve been a big RCT fan. While management games like this aren’t always very creative or fun (looking at a variety of theme park managers over the years, including a few duds on Switch), for the most part the proper titles in this franchise (not the terrible mobile-ized ruined ones) have been a treat. Everything about the game on the PC is here, including laying out and tweaking every detail of your rides and attractions, plotting out your research plans, managing your personnel, monitoring your guests to see what’s working and not, laying down scenery and theming to make things special, and best of all creating some truly wild and outstanding rollercoasters. The one big issue is that there’s no getting around doing all of that is pretty cumbersome with console controls. To the credit of the development team the radial menus and control scheme in general works well, though it does have a bit of an initial learning curve. Just competing against a mouse and especially a keyboard altering things like names or getting into deeper menus just takes far more time. Throw in the need to fight a bit too much with the camera in critical spots like during coaster construction and it’s hard to ignore some of the shortcomings in the control implementation. If you don’t have access to a PC that can play the game be assured, the depth of play here is 100% intact and absolutely worthwhile, just be ready to work for it a bit harder than you would where the game was designed to work first.
Justin Nation, Score: