Ah, roguelikes… I generally can’t get enough of them. What I love is that rather than being a set genre it’s more of a flavor enhancer that smart developers have managed to mix into their more traditional genre concoctions to make something tastier. One genre I haven’t seen too much juiced up with roguelike spice has been RPGs, so all the better this budget offering manages to do it quite well, though perhaps in a bit of a no-frills manner. You’ll need to measure your comfort with risks and potential rewards as you plot your path to the eventual boss, trying to capitalize on rest or money-making opportunities, avoiding nasty conflicts that can sap your party HP levels, and maybe rolling the dice on an unknown spot where your fortunes can go either way. In general the play is tight, the turn-based battles are quite traditional, and in general it is satisfying for the most part if you just want to get down to business without watching cut-scenes for half of your play time. All that said, though appropriate for its price point it does feel a bit bare bones and there’s definitely a grindiness to it as you’ll need to take some losses to get yourself powered up to properly take on the challenge of keeping your party healed as multiple battles without decent healing opportunities definitely take their toll as you close in on the boss battles. A decent challenge with a fair price, but it isn’t without a few warts to go with those positives.
Justin Nation, Score: