With its visual flair, dystopian world, and what appeared to be a penchant for tense and violent action, Ruiner has been on my radar for quite some time. When it was released on other platforms my heart sunk a bit though, as it seemed to be pretty widely criticized for cranking up the difficulty too far and coming up short on fun. Count this as an instance where the delay in the game coming to Switch was absolutely a blessing. You’re a man on a mission, though revelations over the course of the story continue to make you question who you’re working for and whether everyone may simply be out to manipulate you for their own bloody purposes. The good news is that towards those bloody ends you’ll have access to quite a diverse arsenal of both projectile and melee weapons, though in general you won’t be able to use any of them for very long before needing to pick up another. This dynamic, mixed with a diverse perk system, makes every battle improvisational, requiring you to keep on the move and on the lookout for any opportunities that may present themselves. The most useful (and fun) thing to keep track of are enemies who are on the edge of death that you can dispatch with a finisher, with the incentive not just being a cool kill but often some crucial health or energy that can help keep you from being overwhelmed. Sure, there can be skirmishes that seem less well-balanced than others, and in the end I found the time wandering around town to be wasted effort, but overall these are small criticisms. While Ruiner may not be perfect, it was a title I couldn’t stop playing until the credits rolled. Intense, violent, surprisingly varied, and I’d argue quite replayable due to the wide variety of perks you can invest skill points in, its mix of shooting and slashing feels quite distinct and it’s one of the most satisfying games I’ve played this year.
Justin Nation, Score:
Nindie Choice! [8.5]