Sharing much in common with its predecessor, this challenging Metroidvania has style but can be tough to love
There’s no doubt that when you bring anything that would consider itself a bit of a “Souls-like” to the table I tend to not be much of a fan, but it’s almost always the details that paint the picture fully. Salt and Sanctuary actually surprised me a bit, no doubt being on the tough side, but playing in a way that at least felt a bit fresh and different. Sacrifice, unfortunately, feels quite a bit like its predecessor, pretty much to a fault, and if anything somehow less appealing. There’s just something in the feel of both traversal and combat that’s sloppy, making it a bit unsatisfying with its inconsistencies. Items and equipment would have benefitted from some help in being much more clear to their purpose, with names that weren’t always intuitive with regards to what they do, also leading to what felt like some unnecessary frustration. For folks who are determined there’s gameplay that could be worth mining here, but of the two I find myself thinking of the original more fondly than this follow-up.
Justin Nation, Score: