While it offers colorful characters, a bit of strategy, and some story there’s a bit too much repetition and waiting involved
As much as I tend to not be a fan of “games” that are little more than mildly interactive narratives, I am appreciative of those like Save Koch that have put a bit more effort into trying to be more engaging. In this case it’s the roguelike elements that encourage multiple playthroughs and at least keep things a bit more unpredictable overall. It’s a nice touch, but the trick of it is that you’ll only appreciate the effort and variety that feature offers if you’re compelled to keep on working through it… which may not be terribly appealing depending on what sort of experience you’re looking for. Your goal is to use the limited time you have, a mere 6 days, to root out who is coming for you as well as determining the person close to you that’s been selling you out. There are absolutely decision points to deal with, and how you decide to proceed can absolutely influence the outcome, but there’s only so much control you have and there’s a “hurry up and wait” element to dispatching resources to look into things and then figure out how to proceed based on what they come back with. I’d say this is a bit further exacerbated by the implementation of the controls, which feel awkward despite their overall simplicity. If you can get sucked into the narrative there’s something different here to enjoy, but it absolutely has some issues holding it back.
Justin Nation, Score: