Though boldly combining classical point-and-click adventure elements with some beat-em-up action it struggles a bit
I like to play indie games that have some ambition to them, and one great way to swing for the fences is to combine multiple genres that traditionally haven’t either played well together or even at all. I can’t say I recall any other traditional adventures that have mixed themselves up with a beat-em-up, so I award some points for ambition, to be sure, but it sounds better on paper than it feels in execution. I’d say the adventure game side of the fence is a bit better realized, at least controlling pretty sensibly and not seeming to have too much fat that can sometimes bog you down in games like this. There is some periodic beat-em-up action but it feels more like an afterthought and should have either been featured far more often or left on the cutting room floor. Either engage me with it and keep me more entertained with the fighting action or it’s just not worth the risks involved of the overall game experience losing its way. If you’re really itching to see this genre mash-up happen it’s not a bad experience, just don’t be surprised that it’s a bit of a bumpy road, still not quite accomplished and confident enough to take the eShop by storm.
Justin Nation, Score: