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It’s always interesting to see games used as a medium for storytelling and in the case of Self rather than working through a pre-destined story to reach a static conclusion you’ll find that it has many branching paths to encourage replay to discover its different outcomes. Alternating between text-driven story beats where you’ll have to make some key decisions and simplistic mini game sequences that feel inspired by Undertale the experience is a bit of a mixed bag. What’s a bit frustrating is that the minimalist game sequences, which generally just consist of you trying to dodge different themed elements, really just end up feeling like filler and if anything pulled me out of the story which is compelling. If you’re up for something a bit off-center with the text-based story driving the experience rather than the action it may be of interest.
Justin Nation, Score:Fair [6.3]