Deviating from the more typical fare taken on Sherlock and his pal Watson, a pinch of Lovecraftian horror spices things up
In general the Sherlock Holmes games have been a pretty good time if you enjoy a good mystery, and The Awakened has something additional to offer up with the fact that you’re investigating something more strange and exotic than his more vanilla fare. As with the others to a degree, there’s quite a bit to learn here to be successful, not only knowing how to sniff out clues and details in front of you, but also how to handle them once you’ve found them. It’s in this particular area that I don't think the game provides as much help as it should have, with a key to your success being pinning specific clues you want to be able to work with elsewhere, and the fact that it can be easy to forget to do. That can then make the other shortcoming feel worse, which is that when you get stuck in this game you tend to be stuck hard, though typically just by one small factor or thing you didn’t handle properly, sometimes even when you have a fair idea of how to solve the issue at hand. If I hadn’t hit as many patches where I felt a bit aimless and lost, burning time to retrace my steps repeatedly while the game provided no means of understanding what I was missing, I think I’d be easier on this experience as a whole, but more than usual I felt that pain with this chapter in his gaming story.
Justin Nation, Score: