When it comes to shooters of all types from traditional to modern, bullet hell to roguelike, the Switch has you covered. Unfortunately for developers that also means that in order to make a mark and stand out you’ve got your work cut out for you. In the case of Sisters Royale there are certainly elements, in particular its oddball (though some would say annoying) story beats and overall art style, that make it stand out but whether or not they’ll satisfy will likely heavily boil down to taste. Each of the title sisters does have both unique shot patterns and specials, and attacking the game’s 5 stages with each of them does feel quite different. Stage theming is in some cases more than superficial, though in particular whether you appreciate the slightly slippery nature of the icy level in a game of this sort of title may be a fair question. In the end this game becomes all about high score chasing, which is made a bit more thrilling since an aspect of your score is driven by how close you’re able to get to enemy fire. That may be a big plus for hardcore bullet hell fans, but I wouldn’t say this is any better implemented by its contemporaries with the same mechanics. With a wide variety of both vintage and new wave shmups available on the Switch aside from style and flair I find Sisters Royale struggles to clearly assert itself as a top contender. Some may appreciate its push to be different, a move I can respect, but under the hood without those flourishes it still just feels a bit ordinary.
Justin Nation, Score: