While I’ve consistently
heard nothing but great things about Skullgirls from my friends who are massive
fighting fans up until PAX this year I’d never gotten to check it out myself.
Watching the game being played it’s hard not to be impressed by the diverse and
beautifully-animated characters, some of which have some of the craziest moves
and specials I think I’ve seen. It’s also very apparent that this is a pretty
technical fighter, which was where my one real concern with the game cropped up.
What’s a bit shocking though is that in general for someone like me who has
played a fair number of fighters for the most part the moves that trigger the
on-screen chaos feel natural and mostly intuitive. Simply experimenting on the
fly moves and even combos seemed to come to me pretty easily. From there it’s
all about the flow of gameplay and the best word to describe it is intense. Solo
players should appreciate the story mode that provides some background for the
very odd menagerie of fighters, but everyone should appreciate the choice to go
1-on-1 or up to 3-on-3, providing for plenty of opportunities for changing
tactics and generally catering the matches to your liking. Available online play
is definitely appreciated, though it’s important to note that even great indie
titles on Switch don’t tend to have online communities that survive for long.
While there have been very good indie fighters on the Switch I actually think
this one is the best.
Justin Nation, Score:
Nindie Choice! [9.0]