While it’s always cool to see games using music as a means to solve puzzles, this adventure isn’t quite pitch perfect
As someone who loves music and has spent quite a lot of time playing it over the years I always appreciate games that look for ways to integrate it into the experience. Sonority absolutely does this, making you utilize the different pitches you’ll acquire in order to solve puzzles, but while I appreciate its attempts to make it approachable even to non-musicians that approach may have also backfired a bit. Your goal will be to choose the proper notes in sequence in order to trigger platforms and other obstacles in the proper way to allow you to progress. The thing is, with its often very trial and error nature for me the significance of the notes themselves get a bit lost in the shuffle, feeling like an afterthought more than the focus. Especially with some other adventures out there like Wandersong and One Hand Clapping that do a better job of making music more of a focus, this puzzle adventure goes for some higher notes but just doesn’t have quite the range to pull it off.
Justin Nation, Score: