As a huge fan of roguelike shooters Space Robinson has me a bit perplexed in trying to figure out where I stand on it. Its retro look is clean and pretty clear, its various weapons are varied and can give you pause as you try to figure out which will suit you best, and the challenge is certainly there... and that’s all for a budget-friendly price. Where it loses its luster though are with perks that are inconsistent in their usefulness, a lack of better meta-progression that helps the game evolve, and for the most part no real elements of risk/reward. The result is a mildly-satisfying shooter that has many roguelike trappings but that just feels like it comes up short when there are so many noteworthy and better structured titles in the genre on the system. I repeatedly went back to the game in the hopes that it would just suddenly click with me and my opinion would turn more positive but unfortunately I think the more I played the more I was frustrated by it not quite getting to the level of too many of its peers.
Justin Nation, Score: